
Debugging 3D ApplicationsTips
Tools and techniques for finding issues in WebGL/WebGPU apps
DebuggingToolsWebGLDevelopment
Published on September 1, 2024
Debugging 3D applications can be challenging - issues might be in JavaScript, shaders, or the GPU itself. Here’s your debugging toolkit.
Browser DevTools
Performance Panel
- Profile frame times
- Identify JavaScript bottlenecks
- Watch for garbage collection spikes
Memory Panel
- Track texture memory usage
- Find geometry leaks
- Monitor buffer allocations
Spector.js
Essential for WebGL debugging:
- Install the browser extension
- Capture a frame
- Inspect:
- Draw calls
- Shader programs
- Texture state
- Buffer contents
Leva / dat.GUI
Runtime parameter tweaking:
import { useControls } from 'leva'
function Light() {
const { intensity, color } = useControls({
intensity: { value: 1, min: 0, max: 10 },
color: '#ffffff'
})
return <pointLight intensity={intensity} color={color} />
}
Visual Debugging
Wireframe Mode
<meshBasicMaterial wireframe />
Normal Visualization
<meshNormalMaterial />
Bounding Boxes
import { Box3Helper } from 'three'
// Add to scene to visualize bounds
Common Issues
Black Screen
- Check camera position/target
- Verify lights exist
- Check material settings
Performance Issues
- Too many draw calls (use instancing)
- Shader complexity
- Texture resolution too high
Z-Fighting
- Adjust near/far planes
- Add polygon offset
- Slightly separate geometry
Console Helpers
// Log scene hierarchy
console.log(scene.toJSON())
// Check material properties
console.log(mesh.material)
// Verify geometry
console.log(geometry.attributes)
Good debugging skills are essential for 3D development. Build your toolkit and you’ll solve issues faster.