
Physics Engines Compared: Jolt vs Rapier
Choosing the right physics engine for your web 3D project
PhysicsJoltRapierComparison
Published on November 10, 2024
When building interactive 3D experiences, choosing the right physics engine is crucial. Two excellent options for web development are Jolt and Rapier, both available through WASM bindings.
Rapier
Pros:
- Excellent documentation
- Pure Rust, native WASM support
- Smaller bundle size
- Great for 2D and 3D
Cons:
- Fewer advanced features
- Character controllers need work
Jolt
Pros:
- Industry-proven (used in Horizon games)
- Advanced features (vehicles, characters, ragdoll)
- Excellent stability
- Better for complex simulations
Cons:
- Larger bundle size
- Newer to web ecosystem
Performance Comparison
In benchmarks with 1000 dynamic bodies:
| Metric | Rapier | Jolt |
|---|---|---|
| Step Time | 2.1ms | 1.8ms |
| Memory | 12MB | 18MB |
| Bundle | 350KB | 520KB |
Recommendation
Choose Rapier for simpler projects, 2D games, or when bundle size matters.
Choose Jolt for complex 3D games, vehicle physics, or when you need advanced character controllers.
Both have excellent React Three Fiber integrations - @react-three/rapier and @react-three/jolt.